![]() ![]() Each one of them has different characteristics for speed, bomb, main shot and charged shot. The character roster here is comprised of 6 fighters: two kids (Koyori and Jane), two adult samurais (Ain and Tengai), a scientist (Gennai) and a wolf (Kenoumaru). As primitive as it is by today's standards though, it certainly established some features what would practically become Psikyo trademarks in the shmup world, like the power-up and bomb icons (used to exhaustion in countless other titles) and the solid combination of short and intense stages with fast, varied and hard-to-dodge bullet patterns. The graphics aren't as detailed or polished, and the Japanese samurai themed music does not help to keep things moving. Both titles were also released separately for the PS2 by another different company in Europe.īeing the first game released by Psikyo, Sengoku Ace surely seems subpar when compared to their subsequent titles, some of which I have already played and looped. This PS2 version that I played is the Japanese one, which was published by Taito bundled with the sequel Sengoku Blade in a single edition. ![]() Much of the formula used in this title was to be passed on to Psikyo's library, starting exactly with the samurai-themed Sengoku Ace, aka Samurai Aces. Psikyo is a shmup developer that emerged when Video System, the makers of the now classic Sonic Wings, collapsed. ![]()
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